Can I play games that aren't JAMMA?

Building a loom is pretty basic to be fair, but it is time consuming! The good news is that there are relatively few games that have unique looms and most games are easily converted to JAMMA. Here's a quick table with a guide to pinouts: (NOTE! This is by no means a FULL list! And some games have mild differences such as Tehkan - Bomb Jack and Star Force; The coin up and start button are swapped)

Bally SAC

Goalie Ghost
Hat Trick
Mini Golf
Snake Pit

Bally Sente

Gimme a Break
Stocker
Street Football

Capcom Classic

Commando
Ghosts 'n Goblins
Legendary Wings
Section Z

Data East Classic

Express Raider
Karate Champ
Ring King
Shootout

Data East Cassette

Bump 'n Jump
Burgertime
Lock 'n Chase

Exidy Crossbow

Cheyenne
Crossbow
Chiller
Top Secret

Exidy MAX-A-FLEX

Astro Chase
Boulder Dash
Bristles
Flip Flop

Exidy Targ

Fax
Spectar
Targ
Venture

Falcon

Crazy Kong
Crazy Kong Jr.
Ms. Pac-Man [bootleg]
Pirhana

Gottlieb

Krull
Mad Planets
Q*bert
Reactor

Irem

10-Yard Fight
Kung-Fu Master
Moon Patrol
Motorace USA

Konami Classic

Amidar
Gyruss
Scramble
Super Cobra
Time Pilot

Midway 8080

Sea Wolf
Space Encouters
Space Invaders

Midway Flicky

Flicky
Mr. Viking
SWAT
Up 'n Down

Midway MCR II

Domino Man
Satan's Hollow
Tron
Two Tigers

Midway MCRIII

Discs of Tron
Journey
Spy Hunter
Tapper

Midway Mono Board

Blasted
Power Drive
Rampage
Xenophobe

Namco Galaxian

Galaxian
Ms. Pac-Man
Pac-Man
Tank Battalion

Namco Galaga

Galaga
Gaplus
Mappy
Metro Cross 1
Sky Kid

Namco System 246

Bloody Roar 3
Ridge Racer V: Arcade Battle

Nichibutsu

Mag Max
Terra Cresta
UFO Robo Dangar

Nintendo Classic

Donkey Kong
Donkey Kong Jr.
Mario Bros.
Popeye

Nintendo PlayChoice

Castlevania
Mike Tyson's Punchout

Nintendo Vs.

Dr. Mario
Duck Hunt
Goonies
Super Mario Bros.

Sega After Burner

After Burner
GP Rider
Super Monaco GP
Thunder Blade

Sega G80 System - Raster

005
Astro Blaster
Monster Bash
Space Odyssey

Sega Galaxy Force

G-LOC
Galaxy Force
Power Drift
Rail Chase

Sega Model 1

Star Wars Arcade

Sega Model 2

Daytona USA
Desert Tank
Fighting Vipers
Gunblade NY

Sega Model 3

Dirt Devils
Magical Truck Adventure
Sega Bass Fishing

Sega Naomi Multi

Airline Pilots Deluxe
F355

Sega System 8

Choplifter
My Hero
Ninja
Pitfall II
Wonderboy

Sega System 16

Altered Beast
ESWAT
Golden Axe
Shinobi

Sega System 24

Bonanza Bros.
Crack Down
Gain Ground
Hot Rod

Sega System 32

Arabian Fight
Exhaust Note
Rad Mobile

Sega Zaxxon

Congo Bongo
Future Spy
Super Zaxxon
Zaxxon

SNK

ASO
Alpha Mission
Ikari Warriors
TNK III

Taito Classic

Arkanoid
Bubble Bobble
Elevator Action
Jungle King

Taito F2 System

Dino Rex
Metal Black
Pu Li Ru La

Tehkan

Bomb Jack
Mega Force
Rygar
Star Force

Universal

Do! Run Run
Ladybug
Mr. Do!
Mr. Do!'s Castle

Williams

Bubbles
Defender
Joust
Robotron
Stargate

If the game you are looking for is not listed try doing a search in KLOV and note the conversion class. If the class is not listed try looking on SPIES in the board pinouts section (also, try looking in the manuals section). If there's no luck there, do a search in Google or finally just ask on one of the lists (UKVAC OR the RGVAC newsgroup). Someone is bound to know!

Making the loom itself is easy! Here is a short guide, else Click Here for a more detailed pictorial guide.

You will need: (For more on these tools see Basic Tools)

I find it easier to cut and strip all the wire first, so its ready to used. But its entirely up to you, this section is pretty short for a reason... Here's the guide:

Using the pinouts for the game in question, make a connection from the edge connector to the matching connection on the JAMMA fingerboard. Add shrink wrap tubing or wrap insulation tape (carefully!) around the connections on the edge connector to prevent accidental short circuits (should metal things fall onto the loom! Or to cover up/separate messy soldering which may cause a connection)

That's it!!! I can be of more help by saying that the edge connector will be lettered and numbered usually on the front where it plugs onto the board and these 'should' match up to the pinouts. It is always an idea though to ensure the pinouts aren't upside-down to your board, the last thing you want is to send +12Volts up where it shouldn't go... I say this not because someone may have made a mistake with the pinouts (although that is always possible too) but because who's to say what's the correct way round for the board?? Looking towards the board the edge connector would be completely the opposite way round from having the board on your lap with the edge connector facing away from you! Indeed some people also mark their pinouts with the solder side on top! Just be careful and sensible, its not difficult to make a mistake but then its not difficult to prevent one either. As I've discussed before, check the (wider) power rails on the PCB line up with your pinouts and for a foolproof way, find the pinouts of one of the IC's on the board (use The Chip Directory) and check where the GND and VCC (+5V) go to on the edge connector using a multimeter on the continuity setting.

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