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Drupal

  • Cache Converter: Allows upload of a template file (Drupal tpl file) which can then be used to process nodes on your site for displaying/ outputting as static files (e.g. XML files).
  • Context Datalayer: Provides the ability to modify the dataLayer global Javascript variable created by the datalayer module using Context for Drupal, and the ability to base a Context condition on dataLayer values.
  • Format Currency: API module, used for displaying correctly formatted prices.
  • Gamertags: Allows users to enter and display a range of Gamertags on their user profiles.
  • Imagemenu: Allows you to create menus from image files.
  • Logo Tool: Simple tool to display either a random logo on every page refresh, else display a specific logo on specified pages and a default set logo on all unspecified ones.
  • Mobile Switch (Varnish version): Provides a simple automatic theme switch functionality for mobile devices, utilising Varnish for detecting the user-agent and providing proper cacheable pages using the same URLs per mobile device group.
  • Panels Pane Report: Helps create visibility into the content on your website or application by letting you know where specific nodes, content types, mini panels, blocks, build modes, etc. are being used within your panels-based system.
  • Site24x7: Helps to add your Site24x7’s RUM code snippet to the HEAD tag of your Drupal website.
  • Thingiview File Field Display Formatter: Create a file field in your content-type, limit it to accept only .stl files, then configure the display format to “3D View” to display the file using thingiview.js - a javascript 3D model viewer and STL/ OBJ parser (using the Three.js 3D engine).

Maintainer:

  • Akamai: Provides integration with the Akamai Content Control Utility (CCU) Web Service.
  • Resource Hints: Provides facilities for user agent resource hints.
  • Web Page Archive: Allows you to use Drupal to perform periodic snapshots and visual regression testing on local and remote websites based of a list of URLs or XML sitemaps, all within the familiar Drupal admin interface.

Skoolkit

180:
https://github.com/pobtastic/180

A disassembly of 180, created using SkoolKit.

Atic Atac:
https://github.com/pobtastic/ultimate/tree/main/sources/aticatac

A disassembly of Atic Atac, created using SkoolKit.

Battlezone:
https://github.com/pobtastic/battlezone

A disassembly of Battlezone, created using SkoolKit.

Batty:
https://github.com/pobtastic/batty

A disassembly of Batty, created using SkoolKit.

Booty:
https://github.com/pobtastic/booty

A disassembly of Booty, created using SkoolKit.

Cookie:
https://github.com/pobtastic/ultimate/tree/main/sources/cookie

A disassembly of Cookie, created using SkoolKit.

Everyone's A Wally:
https://github.com/pobtastic/everyonesawally

A disassembly of Everyone’s A Wally, created using SkoolKit.

Harrier Attack:
https://github.com/pobtastic/harrierattack

A disassembly of Harrier Attack, created using SkoolKit.

The Hobbit:
https://github.com/pobtastic/hobbit

A disassembly of The Hobbit, created using SkoolKit.

Hollywood Poker:
https://github.com/pobtastic/hollywoodpoker

A disassembly of Hollywood Poker, created using SkoolKit.

Jason's Gem:
https://github.com/pobtastic/jasons-gem

A disassembly of Jason’s Gem, created using SkoolKit.

Jetpac:
https://github.com/pobtastic/ultimate/tree/main/sources/jetpac

A disassembly of Jetpac, created using SkoolKit.

Lunar Jetman:
https://github.com/pobtastic/ultimate/tree/main/sources/lunarjetman

A disassembly of Lunar Jetman, created using SkoolKit.

Pssst:
https://github.com/pobtastic/ultimate/tree/main/sources/pssst

A disassembly of Pssst, created using SkoolKit.

Rampage:
https://github.com/pobtastic/rampage

A disassembly of Rampage, created using SkoolKit.

Sabre Wulf:
https://github.com/pobtastic/ultimate/tree/main/sources/sabrewulf

A disassembly of Sabre Wulf, created using SkoolKit.

Splitting Images:
https://github.com/pobtastic/splittingimages

A disassembly of Splitting Images, created using SkoolKit.

Tranz Am:
https://github.com/pobtastic/ultimate/tree/main/sources/tranzam

A disassembly of Tranz Am, created using SkoolKit.

Trashman:
https://github.com/pobtastic/trashman

A disassembly of Trashman, created using SkoolKit.

Travel With Trashman:
https://github.com/pobtastic/travelwithtrashman

A disassembly of Travel With Trashman, created using SkoolKit.

The Way of the Exploding Fist:
https://github.com/pobtastic/wayoftheexplodingfist

A disassembly of The Way of the Exploding Fist, created using SkoolKit.

West Bank:
https://github.com/pobtastic/westbank

A disassembly of West Bank, created using SkoolKit.

Wheelie:
https://github.com/pobtastic/wheelie

A disassembly of Wheelie, created using SkoolKit.

Popular posts

  1. Normally the games I disassemble tend to be a little older, and so I suppose their code is a little “early” in the grand scheme of things. So I caveat this by saying - I don’t know if anyone else did this first, but I tried my hand at disassembling 180 and I found it confusing … at first… And then finally, I realised it’s actually GENIUS!

    180 skoolkit zx spectrum z80

  2. As I’ve mentioned before, I love a budget game, mostly for “budgetary reasons” I suppose… As paper round money doesn’t stretch far.

    So, it was always exciting when a new budget game hit the shelves, I’m not entirely sure why younger me was drawn to 180 - I don’t know that I’d ever even played darts at that age. I can imagine I probably was swayed by the review in Crash magazine!

    Anyways, this is such a great game! It is unfortunately possible to get quite accurate with where the darts land - but it’s still a very nice darts experience.

    180 skoolkit zx spectrum z80

  3. In what might be a bit of a surprising purchase for an 11 year old, I can remember going into the game shop in Romford and specifically asking to buy a “good” poker game. I can’t even remember why I was so attracted to poker but I can recall watching a lot of late-night poker on TV as a teenager so something must have triggered it in my childhood, and I guess I just wanted to give it a go myself.

    Regardless, the guy offered me this and it’s pretty inappropriate for an 11 year old but the 80’s were just a different time! 😆

    hollywoodpoker skoolkit zx spectrum z80

  4. Quite a smart routine for a sleazy game! This is a print routine with a difference, instead of printing 8 bit x 8 bit characters it handles printing 4 bit x 8 bit characters (two letters per character block).

    hollywoodpoker skoolkit zx spectrum z80

  5. Probably the simplest of the room handlers, this routine takes care of making the floors disappear and reappear. It’s a good place to start before looking into the more complicated handlers.

    booty skoolkit zx spectrum z80

  6. Booty was probably one of the most successful budget games ever written. Let’s take a look at how the game handles taking a “snapshot” of room data, and how it populates the room data buffers and the (oddly empty) table which holds pointers to the room data buffers.

    booty skoolkit zx spectrum z80

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