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40 results for Zx Spectrum
  • Air

    Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    The game has an air bar which constantly decreases. You don’t actually “die” in the game, just lose your collected fish - so you have to make sure to refill your air at the surface (which we’ll cover later).

    For now, let’s just make the air bar and add an event timer so it decreases.

    booty phaser zx spectrum
    Created Mon, 22 Apr 2024 13:34:27 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    The player is pretty uncomplicated, we’ll deal with the oxygen and bubbles later.

    booty phaser zx spectrum
    Created Sun, 21 Apr 2024 15:35:15 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    Implementing an accurate ZX Spectrum font!

    booty phaser zx spectrum
    Created Sun, 21 Apr 2024 09:45:03 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    The enemies are pretty uncomplicated, they only move right and have four frames of animation.

    booty phaser zx spectrum
    Created Sun, 21 Apr 2024 09:45:03 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    Implementing an accurate ZX Spectrum font!

    booty phaser zx spectrum
    Created Sat, 20 Apr 2024 07:37:30 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    This is how I’ve created the sand at the bottom of the sea.

    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 17:52:03 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    This is how I’ve created the boats on the surface.

    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 15:58:09 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 15:58:09 +0100
  • Probably the simplest of the room handlers, this routine takes care of making the floors disappear and reappear. It’s a good place to start before looking into the more complicated handlers.
    booty skoolkit zx spectrum z80
    Created Sat, 13 Apr 2024 12:11:04 +0100
  • Booty was probably one of the most successful budget games ever written. Let’s take a look at how the game handles taking a “snapshot” of room data, and how it populates the room data buffers and the (oddly empty) table which holds pointers to the room data buffers.
    booty skoolkit zx spectrum z80
    Created Wed, 10 Apr 2024 07:49:53 +0100